The story begins with a short and deliberately obscure introduction - Hume, the governor of the island of Freymore has disappeared lately, rumors being he is either sick or missing, and as disorder spreads across the small island, Mersant, the king, decides to send a special agent to investigate into the matters. By a strange request of the councillor of the Magic Ministry this special agent has to be you - a new recruit with little skill and no real knowledge of the island.
In the tradition of classic role playing games you start your quest by "building" your own character - selecting its gender (male or female), race (out of five options) and special skills. These initial choices of yours would later determine not only your battle tactics (e.g. relying more on magic if you belong to one of the magically inclined races) and some of the story developments and branches, but in some cases (such as that of the undead race - Rasvim)
your whole way of living (undead, for example, can not gain regular health points and need special potions to cure themselves)."
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Thursday, January 3, 2008
Legacy 2: The Quest
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7:53 AM
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